Table of Contents
Here are the release notes from the latest major update to DCS World (Open Beta) as of October 13, 2023.
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border – Prequel by Armen Murazyan
DCS World
- Added warehouse management functions to DCS: World Scripting Engine:
- airbase:getWarehouse()
- warehouse:getInventory()
- Warehouse.getResourceMap()
More about them here: https://forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
- WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
- New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
- F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
- ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
- ME. Cannot Enter Decimals in Frequency Window – fixed
- ME. The triangular target mark from task remains on map after deleting task in some case – fixed
- ME. GUI Error when click on the triangular marker from task Cargo Transportation – fixed
- MP. System bar popups on top layer over the role selection window in some cases – fixed
- AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
- AI aircraft. Helicopter group blocks the airfield in some cases – fixed
- AI aircraft. Crash after damage to wingman from AI group during taxi in some cases – fixed
- AI aircraft. Helicopters can’t land on the ship in some cases – fixed
- AI aircraft. AI planes do not start from ramp in some cases – fixed
- AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
- AI aircraft. B-1B. Collision AI with a bomb after release – fixed
- AI aircraft. P-51 and Bf-109 – AI fourth wingman can not maintaining climb of group – fixed
- Weapons. Torpedo. Will not use improper exhaust effect
- Weapons. Torpedo. Added torpedo splash effect
- Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
- Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
- Score system. Player Score SP Missions, Not being registered – fixed
- Ground units. Fixed smoking infantry after damage.
- Ground units. Fixed crash when trying to select empty storage in the tank.
- Ground units. Fixed enemy units will not attack a train.
- Ground units. Fixed units getting stuck when attacking.
- Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
- JTAC. Fixed not mentioning APKWS for 9-line activities
- Multicrew. Added role to request query for join
- Fixed. Damaged aircraft smoke is not visible from afar.
- Fixed. Huge arrow drawings after zooming out in F10 view.
- Added functions for airbase control. Airbase.setCoalition and Airbase.autoCaptureIsOn()
DCS: AH-64D by Eagle Dynamics
- Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
- Updated to current state of AH-64D early access
- Numerous revisions and improvements
- Added cpg ai target store command
- Added make ai cpg interface always respect the color scheme for weapons wheel
- Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
- Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
- Fixed: Missing “ENGINE # START” and “ENG# OVERRIDE” advisories on EUFD (AH64D: WCA: eng start and override)
- Fixed: Freeze when shooting at the pilot – do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
- Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
- Fixed: APU exhaust should not have flame effect on start-up
- Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
- Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
- Fixed: Windshield wiper keybinding now working correctly
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
- Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
- Improved: different Mi-8MTV2 features to support multicrew
- Fixed: Rear gunner can be mounted without cargo half doors
- Fixed: Rare crash which happened when Mi-8MTV2 was damaged
- Fixed: Crash that sometime happen at the time of GUV pod jettison
- Fixed: Side AI gunner long burst does not work
DCS: Mi-24P Hind by Eagle Dynamics
- Improved: Petrovich AI control over altitude
- Two R-60 missiles are fired when trigger safety cover is up
DCS: Combined Arms by Eagle Dynamics
- Fixed. Coodinates displayed in binocular mode are clipped
DCS: F-16C Viper by Eagle Dynamics
- Fixed: RWR new contact doesn’t pulse on subsequent detections of same emission
- Fixed: ACM/STT track being lost again under specific circumstances
- Fixed: DAM alignment inconsistent between AG/NAV modes – fixed alignment status calculation, now it shouldn’t depend on acft mode
- Fixed: WCMD SMS page indicates no wind when it’s set in ME
- added loading wind information to SMS and CNTL pages for WCMD type of bombs
- fixed “-” for wind direction
- fixed wrongly upper status visibility if CNTL page selected
DCS: F/A-18C by Eagle Dynamics
- Fixed: STT from VS range scale bugs
- Fixed: ACM/STT track being lost again under specific circumstances
- Fixed: HACQ is limited to 5nm if entered from GACQ
- Added AN/ARC-210 default FM in 136…155.9975 MHz
DCS: F-5E Tiger II by Eagle Dynamics
- Fixed: Left AIM-9 growls with no power on station – fixed growl when station isn’t selected or
- External Stores Selector is out of SAFE (AG is selected)
DCS: A-10C II by Eagle Dynamics
- Added. Wheel chocks on cold start
- Fixed. Crash with AGM-65E missile
DCS: F-15E Suite 4+ by RAZBAM Simulations
- Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
- Fixed: Crash when selecting ACMI pod as OFF Missile
- Update: Improvements to basic autopilot feedback control
- Update: Inverted RC MPD/MPCD screen selection
- Update: Improvements to alt hold feedback control
- Update: External Model and LODS
- Added: CRS (Course) Autopilot Steer mode enabled
- Added: TCN (TACAN) Autopilot Steer mode enabled
- Added: Reduction of lights displayed through NVG filters.
- Added: Livery Mad Duck IV
- Added: Ability to control LGB codes from WSO seat (3D Model).
- Added: laser code panel for WSO
- Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
- Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
- Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
- Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
- Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
- Fixed: TACAN will no longer automatically adjust channel when going to AA mode
- Fixed: TACAN now initialising into proper initial state
- Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
- Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
- Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
- Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
- Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
- Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
- Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
- Fixed: ILS not working from a cold start
- Fixed: Corrected random floating point error for standby altimeter setting
DCS: AV-8B N/A by RAZBAM Simulations
- Updated: UFC LL Input format
- Updated: Flood Lights position default values
- Added: Special Options for MPCD Video GAIN/CONTRAST default values
DCS F-14 Tomcat by Heatblur Simulations
- Added SEAD as a task for the Mission Editor.
- Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
- Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
- Fixed certain shader params in the F-14B cockpit causing very dark panels.
DCS: JF-17 by Deka Ironwork Simulations
- Fixed: HUD TDC position reset issue when moving TDC on HUD
DCS: SA-342 Gazelle by Polychop Simulations
- Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
DCS Mirage F1 by Aerges
- Fixed incorrect gun reticle display when “C + M or SW” mode was enabled from AG mode.
- Fixed short range missile audio still being heard after ‘C + M or SW’ mode was deselected.
- Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
- Increased ILS glidepath sensitivity in the artificial horizon indicator.
- Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
- Fixed fuselage Belouga bomb drag not being taken into account.
DCS: C-101 Aviojet by AvioDev
- Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
- Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
DCS: Yak-52 by Eagle Dynamics
- Oil cooling improved
DCS: Black Shark 3 by Eagle Dynamics
- PVI-800 confusion about ME fixpoints 3 and 4 – fixed
- 3D. Fixed the texture with the Vikhr launcher markings
- Fixed: NAV mode has North up in some conditions
Campaigns
Combined Arms: Frontlines Georgia Campaign by ED.
- Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed
DCS: UH-1H The Huey Last Show Campaign by SorelRo.
- Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations.
- All missions – SAM-site not active if another site destroyed in the same mission – Enemy Air Defense Level calculation logic fixed
F-15C Aggressors BFM Campaign by Maple Flag Missions.
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
- Added aircraft threat profiles to briefings.
- Minor trigger tweaks to improve game play.
- Added gun calls.
- Updated practice missions to use both rookie and ace ai settings.
- Adjusted AI taxi voice over times.
- Updated tanker advanced waypoint settings.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
- Added aircraft threat profiles to briefings.
- Minor trigger tweaks to improve game play.
- Added gun and missile calls.
- Updated practice missions to use both rookie and ace ai settings.
- Adjusted AI taxi voice over times.
- Added rookie and random campaigns.
F/A-18C Aggressors BFM Campaign by Maple Flag Missions.
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
- Minor trigger tweaks to improve game play.
- Added gun calls.
- Updated practice missions to use both rookie and ace ai settings.
- Adjusted AI taxi voice over times.
- Updated tanker advanced waypoint settings.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633.
- Mission 9 Part 2: Way Point 3 call adjusted.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
- P-51 Skin updates
Spitfire IX The Big Show Campaign by Reflected Simulations.
- P-51 Skin updates
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations.
- P-51 Skin updates
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations.
- P-51 Skin updates
DCS: P-47D Wolfpack Campaign от Reflected Simulations.
- P-51 Skin updates
DCS: F-14A Zone 5 Campaign by Reflected Simulations.
- Engagement end logic improved
DCS: F-14 Speed & Angels Campaign by Reflected Simulations.
- Skin updates
DCS: Mosquito FB VI – V for Victory Campaign by Reflected Simulations.
- Safety triggers added to a few missions
DCS World
- Crash DCS_server.dll – fixed
- Crash on trains in some cases – fixed
DCS: Mosquito FB VI by Eagle Dynamics
- Mossie Normandy Railhub mission updated for Normandy 2.0
Conclusion
It looks like the F15E is being fleshed out and brought up to snuff. I don’t own that mod, so I don’t know how bad it was before? I haven’t heard any complaints about it but it is nice to know the dev team is continuing to flesh it out.
WWII Updates
It has always been my impression that all of the WWII stuff feels a little tacked on and lacking in the polish you get with the modern or semi modern jet aircraft. Is that just my perception or somewhat of a common opinion among the community?
Maybe I’m just salty because they still don’t have a playable F4U Corsair or P38 Lightning?
Helicopters
Again, I get the impression that the helicopters in DCS don’t get the kind of love they deserve. At least that’s the impression I get from the chopper pilots on the forums and elsewhere. I feel for them, at least the WWII guys have other Sims they can use to get their fix. I don’t know of any good simulations for attack helicopters or that feature them properly. Flying helicopters isn’t really my thing so there may be something out there that I am ignorant of? If so, please let me know in the comments.
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